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FICW/USACW COMBAT WRESTLING RULES

WEIGHT CATEGORIES FOR MEN (ADULTS AND MASTERS):

52, 57, 62, 68, 74, 82, 90, 100kg, +100kg


WEIGHT CATEGORIES FOR WOMEN (ADULTS AND MASTERS):

48, 52, 56, 60, 64, 68, 72, 80, +80 kg (women’s divisions will be broken down by madison system in the event of a poor turn out)


*Wrestlers will weigh in wearing their uniform (shorts, shoes and rash guard)

*Wrestlers will have the opportunity to weigh in the evening prior to and the morning of the tournament.


PRE-TOURNAMENT MEDICAL CHECK:


All wrestlers will be required to complete a medical check with the tournament physician the morning of the event.


*Event medical staff can disqualify any wrestler from competition for any reason believed to place the wrestler in physical danger including, but not limited to: Dehydration, a concussion within the past 60 days, skin infections, and pre-existing medical conditions.


*In the event the medical staff is occupied with an injured wrestler, or an ambulance is not present at the event (taking a wrestler to the hospital, for example), the tournament may not continue. Once the medical staff is available and able to supervise the tournament, and the ambulance is present, the tournament may continue.


MATCH TIME:

1. 1 round of 5 minutes.

2. Subsequent to a takedown will be allowed 30 seconds to progressing toward a pin or submission. Once a pin is secured, pin time will begin. Once a submission attempt begins (either before or after a pin), the referee will allow 30 seconds to the attacker to complete the submission (even if it is chained to another submission). If the attacker fails to complete the submission, or the defending wrestler escapes, the wrestlers will be repositioned standing.


TOURNAMENT FORMAT:

Single elimination with consolation bracket.

*World Championship is single elimination


REQUIRED UNIFORM:

Red and blue shorts (Compression or surf style), rash guard or tight fitting T-shirt (of any color) and wrestling/sambo shoes (of any color). Rash guards or shirts may contain sponsor logos. Shorts must remain free of any art other than national flag and and/or team logo.

WINNING THE MATCH:

1. Tap or verbal submission to joint lock or strangle hold

2. Technical victory via 12 point differential

3. Majority points.

4. In case of equal score, the winner will be determined by the following factors:

a) Player with less cautions wins

b) If neither player has any cautions, the player with the highest scoring throw/takedown will win

c) If neither player has a higher scoring throw, the player with the most recent score in the match will win.

d) In case the score is still equal, two extensions of 3 minutes are permitted. In the two extensions, the player who scored 2 or more points first wins. If the match finishes without a clear winner, the referees can vote to declare a winner based on his performance (active game play, willingness to finish the match, submission attempts).


POINT SYSTEM:

1. Throws/Takedowns:

1 point for throws/takedowns landing the opponent on his front (belly, elbows or knees) or on his buttocks, and he is not lifted off the mat.

2 points for throws/takedowns landing the opponent on his side.

4 points for throws/takedowns landing the opponent on his back, or throws which lift the opponent off the mat with full rotation over of elevation higher than the attacker’s hips (landing position is not considered in throws where the player is rotated or lifted above the attackers hips for a throw).

*If one of the players jumps guard and his opponent uses the momentum, lift and drops him on the

mat, the move will be recognized as a throw for the second player.


*Players are not penalized for disengaging subsequent to a throw (in other words, you can urge your opponent back to their feet).


*Players who lift a grounded opponent (from turtle or belly down position) above the elevation of the attackers hips can score throw points, if there is an attempted positional change. If there is no positional change, the move will be considered a slam.


*Wrestlers using flying armbars, flying triangles, etc, must bring his opponent to a grounded position for action to continue. Otherwise, the submission attempt will be considered a standing submission (illegal) and action will be stopped.


*If a wrestler drops to a knee to execute a takedown, and then stands to complete the action, the attacking wrestler must demonstrate control from the feet in order to score a standing takedown or throw. If control is not demonstrated, it will be scored as a takedown from the knee(s).

 

2. Positioning:

1 point for back mount (two hooks in for 3 seconds).

1 point for mount position (held for 3 seconds).


*Back mount and mount points can only be score once each per match.


3. Pins:

Pins are scored when the top player has immobilized his opponent with torso to torso positions passed the guard (mount, side control, north-south, chest compression, etc). A player can score a pin from a back to chest position IF he is not being threatened by submission from bottom player. Pins can’t be scored from guard, half guard or any form of leg entanglement. A pin is broken once a wrestler’s shoulders are tilted past a 90 degree angle to the mat. A pin must be confirmed by 2 of the 3 judges for points to be awarded.

1 point will be awarded for a 10-19 second pin.

3 points awarded for 20-29 second pin.

4 points awarded for 30 seconds.


*A maximum of 4 pin points can be scored per match. If the pin is applied in the end of the match time, the immobilization will be allowed for the full length, even if exceeding the duration of the match.


*A player can score a pin from a back to chest position IF he is not being threatened by submission from bottom player.

 

REFEREE INTERVENTION GUIDELINES:

1. The referee IS REQUIRED to stop any match at any time if he/she feels any player is in danger of serious injury.


2. The referee is at liberty to pause the match at any time and request examination of any player by the event medical staff. If the match is paused for a medical concern about a player, the maximum time allowed will be three minutes for the doctor to examine the player or for the player to recover from an injury. If after three minutes the medical exam is not finished, the injured player can't continue, and the injury did not occur as a result of a flagrant illegal technique; the uninjured player will be declared winner.


3. The referee WILL stop the match and reposition the players standing in the center of the mat when one or both competitors are considered out-of-bounds - No Exceptions


4. The referee WILL stop the match and reposition the players standing if one wrestler stands to his feet and disengages during a grappling exchange.


5. The referee is at liberty to eject belligerent coaches or teammates from the mat area or arena.


6. The referee is at liberty to stop the match and reposition the players standing in the event of inactivity or stalling.


7. The referee is required to enforce all point awards in accordance with the rules.


8. Standing escapes: The referee will immediately halt the action if a wrestler stands completely erect and completely lifts his/her opponent of the ground during an armbar, triangle, or similar submission attempt; or if a wrestler stands in an erect, balanced position of control over his/her opponent during an ankle lock attempt.


CAUTIONS AND RELATED TOPICS:


1. Inactivity. If the two players are not active on the ground, the referee will break them up and the action will be restarted from standing in the center of the mat. The referee can award cautions to both players at his discretion if inactivity continues after verbal warnings. IF THERE IS NO SCORE ON THE BOARD AFTER ONE MINUTE OF PLAY, THE REFEREE IS REQUIRED TO AWARD A CAUTION TO ONE OR BOTH WRESTLERS.


2. Failure to engage. If one of the players is reluctant to fight and continues to fail to engage after a verbal warning, the player will be awarded caution and 1 point will be granted to his opponent. If the inactive player continues to avoid engagement, a second caution will be awarded and 1 point to his opponent. A third caution leads to immediate disqualification.


3. Rude and un-sportsmanlike behavior and/or verbal & physical aggression towards any event staff or official, by any player or his coach, corner man or team-mate.


4. Disruptive complaints to match officials or disregarding commands of the referee or event officials.

5. Disqualifications: In the case of a 3rd caution. The referee can disqualify any player at his discretion in the case of a serious foul. Malicious or uncontrolled application of any submission can lead to a disqualification.

6. Prohibited actions:

a) Use of closed guard (full guard)

b) cervical and spinal locks

c) Small joints manipulation (fingers/toes/wrists)

d) Heel hook

e) Spiking on the head

f) Throws against the joint

g) Submissions on an non-grounded opponent*

h) Any kind of striking

i) Slamming*

j) Use of Vaseline or any similar substances on the body

k) Biting, scratching, eye gouging, fish hooking

l) Any kind of non- sportsmanship behavior

M) Head scissors


* Cautions are scored by awarding 1 point to the opposing wrestler. 2 of the 3 judges must agree on all awarded cautions.


* Submissions can be applied only in grounded position. A grounded position is defined as when the wrestler is touching the mat with any part of his body other than his feet.


* When both wrestlers are in a grounded position and the attacking wrestler lifts the other and throws him back on the mat in the same position, without attempt to alter the defending wrestler’s original position, regardless of the elevation of the lift, the move is recognized as slam and is prohibited. For example, slamming a wrestler who has pulled guard.


*When both wrestlers are in a grounded position and the attacking wrestler lifts the other above the elevation of his own hips, with rotation that requires a positional change of the defender, and throws him back on the mat, the move is recognized as lift or throw and is allowed. For example, a Karelin lift of a turtled wrestler.


*If a wrestler is not able to continue after an illegal slam by his opponent, the attacking wrestler will be disqualified. If a wrestler cannot continue subsequent to a legal throw or a lift, his actions will be recognized as a medical disqualification.


SCORING DISAGREEMENTS:


In the case a coach disagrees with a referee’s call, he or she may quietly ask the table judge for a ruling at an appropriate pause in the action. At such time, the table judge will call time and convene with the mat judge and center referee to deliberate an make a final ruling on the call.


In the event a coach still disagrees with a call, he or she can submit a formal appeal to the FICW referee committee in writing subsequent to the event which will be reviewed by committee. Appeals must include video of the match in question.


EACH ACTIVE MAT IN THE TOURNAMENT SHALL INCLUDE:


1. 3 officials consisting of a: Table Judge, Mat Judge and referee.

2. Time & Scorekeeper.


FICW RULES ESSENTIALS

FICW REFEREE ACTIONS